During this year's Imagina manifestation in Monaco, France, the big kahuna at German developer Crytek spoke of the difficulties smaller companies encounter today when building games, about the company's hardware-consuming Crysis and about Uwe Boll.
This has been Yerli's second appearance as a featured speaker at the Imagina fair, after the one from last year. Lots of juicy details have transpired and lots of interesting answers came through, enough to fill in the gap between Far Cry and Crysis.
Yerli underlined during his speech that the gaming world today witnesses fewer and fewer independent developers, and that mergers and acquisitions are more frequent (like the Activision-Vivendi Games merger or EA's acquisition of Pandemic-BioWare). He estimates that Crytek, along with id Software and Epic, are the sole three companies still carrying the flag of independent game development (although he had forgotten Bungie imo...).
"The challenge is in the balance of creativity versus funding," said Yerli. "The increasing budgets, more demanding platforms and customer behavior makes it difficult to sustain as an independent company. However, at the same time, new opportunities arise such as in casual online games, but also on games that are on simpler platforms such as Nintendo Wii, Xbox Live or Playstation Networks in the form of smaller game experiences, including but not limited to arcade experiences. I believe (digital distribution) is an opportunity to sustain independence and successful titles through these channels may even be more commercially lucrative than titles released through traditional retail business."
Inevitably, the question about whether Yerli would agree with selling his beloved company (founded in 1997) emerged. The answer is yes, but on certain terms, and definitely not for the moment: ""If it were a cultural fit, yes, but we would have strong requirements in addition." He also said that Crytek has received numerous buyout offers since the launch of Far Cry and Crysis, but he declined all of them.
Although it's currently the most advanced game-engine available on the market, CryENGINE 2's adoption in new games is quite slow, but there's a reason for that: Crytek is a beginner in this business, compared to established powerhouses like Epic or id Software.
"CryEngine 2 is actively being licensed, but at a lower frequency, intentionally, to fulfill our obligations, to learn from this and to sustain a qualitative landscape," said Yerli. "With GDC we will start looking into a multi-platform offering of CryEngine 2, which was the biggest demand so far and the single biggest difference between us and the competition. With CryEngine 2 now running on multiplatform, we offer the most complete 3D engine qualitatively and productively."
About the licensing of the Far Cry franchise to German director Uwe Boll Crytek's CEO has mixed feelings, although he's probably satisfied with the deal signed a few years ago: "Unfortunately, we have not been involved in the film since very early when it was a script," said Yerli. "However, I think the script changed and improved radically since then, at least I hope it has, since I can't wait to see the movie. It will be so exciting to watch the Far Cry movie."
However, while Yerli sincerely admitted that Far Cry's story-line would at best produce a B-category movie, the same will not apply for Crysis, a game for which a solid and engaging story has been one of the main preoccupations (well, how about graphics? wasn't that in the plan? ;)). So yes, a Crysis movie is definitely positively certain...
"A Crysis movie is definitely planned," said Yerli. "We are in active talks already. I think we will close this topic before the end of this year."
As for the already highly-anticipated sequel for the PC shooter, Cevat Yerli declined to make any comments, although we all know that Crysis will be a trilogy. But, if they organize much better than before, they could bring it out sooner than we had expected...
"No seriously, the biggest lessen learned from our previous games is to focus on efficiency in your organization," said Yerli. "The deployment of this efficiency is critical. I believe we will release our next game quicker than Crysis, so I estimate a two to three year cycle."
Therefore, if the mecano-aliens invaded Earth in 2007, that would mean they'll come back in 2009, right? And your next game will be Crysis 2 right? RIGHT?!...